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International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
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Wrath of the Demon - Commodore64
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Turrican II - Amiga
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Project X - Amiga
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Turrican II - PC
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Super Stardust - AmigaAGA
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Jim Power - snes
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Game info
Commodore64

Alien Syndrome

Alien Syndrome
GenreArcade Shooter
DeveloperAce
PublisherAce
Released1988
Rating
Graphics:7.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Alien Syndrome was originally released in 1987 for the arcades and was converted in 1988 to the Sega Master System, MSX, Amiga, Atari ST, Amstrad CPC, Commodore 64, and Nintendo Entertainment System (published by Tengen). It's great popularity brought more conversions to other home machines like the ZX Spectrum (1989) Sega Game Gear (1992) and Sharp X68000 (1992), the latter being the only arcade-perfect port.
 
Review
Alien SyndromeSTORY / GAMEPLAY
The game features single and 2-player modes and is played from a top-down view, into an eight-way scrolling maze. Ricky and Mary must fight their way through large levels rescuing their fellow comrades who are being held by aliens (mutant sausages and jellies!!) By rescuing a certain number of hostages the exit opens and they can proceed to the next stage. Note that at the end of each stage there is a guardian who's going to give you a really hard time! There are several items to pick up, including better weapons and maps of the current level. But the mutant sausage (!) and jelly (!) aliens will always shoot from close distance and that makes the gameplay rather difficult. Here's a quick hint: Don't always run to the edge of the gameplay screen. Just wait for the screen to scroll in order to see what's coming!

GRAPHICS / SOUND
The graphics of the game are good, featuring nicely drawn stages and smooth screen and sprites animations, resembling as much as possible the original (arcade) details. Technically the C64 is the best compared to the other 8bit conversions in terms of area size and faster action. The Commodore conversion also features a great intro music and several gameplay tunes and sound effects taken from the original.
 
Screenshots
  • Alien Syndrome
  • Alien Syndrome
  • Alien Syndrome
  • Alien Syndrome
  • Alien Syndrome
  • Alien Syndrome
  • Alien Syndrome
  • Alien Syndrome
 
Gameplay sample
 
Comparable platforms
Commodore C64
Amstrad CPC
 
 
Hardware information

Commodore 64/128/Plus4

Commodore 64/128/Plus4CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz
MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM
GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling
SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
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The Commodore 64/128/Plus4 (default) color palette
VIC20: 16-colors YPbPr palette (16 on screen)
C64/128: 16-colors YPbPr palette (16 on screen)
C-16,Plus/4: 121-colors YPbPr palette (16 on screen)
 
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